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Mermaid Cove

This was my COVID-19 compatible replacement to in-person internships, mentored by Jessica Kutrakun. I sculpted my models, baked, and used Quixel Mixer for the first time! This was an incredible learning experience and I feel more confident in my competences as a 3D modeler.
The props in the scene are all game-ready and properly topologized.

Full Scene

Full Scene

closeup of props

closeup of props

closeup of props

closeup of props

sketches and references for scene and props

sketches and references for scene and props

initial blockin vs. finished models

initial blockin vs. finished models

quick color test with ambiance lighting

quick color test with ambiance lighting

environment textures: sand and stone; I wanted both to be rather unsaturated and have shimmery glitter to add magic and visual interest to the textures.

environment textures: sand and stone; I wanted both to be rather unsaturated and have shimmery glitter to add magic and visual interest to the textures.

scene building progression

scene building progression

renders used for final composite

renders used for final composite